At around 10 seconds before detonation, a couple of Wyverns will spawn in to ruin your day. But you’ll still want to keep your guard up. Void explosions make this part really easy. There is a Conflux in the middle of the arena and you’ll need to bank Data Fragments in order to open the safe zone. If you’ve ever played Gambit, this is going to be very familiar to you. This sequence will require you to destroy Vex as quickly as possible before the boss initiates its wipe mechanic. Enter the launcher to start the sequence. At this point, you can place your raid banner to replenish your ammo and Super. Get through the crawl space and you’ll be entering the pre-boss encounter. Move carefully or else you’ll be chucked out into cyberspace. The final part of the puzzle requires you to crawl an equally long slanted hallway. The next part also requires you to run through a long passageway with timed doors closing. If you have Strand, this will make things easier but you don’t really need it. The next part is going to be a jumping puzzle with disappearing Vex platforms. To process this further, you need to clear ads to remove the Dark Zone. Prioritize them ASAP or else it’s a quick reset to the start of the encounter. Around the time you finish the puzzle, Wyverns will start appearing. The only difference is that you’ll have to go deeper into the Vex lines to get the final set of shapes. The second arena is pretty much the same. This is the loop that’s going to keep you alive for the whole mission. You’ll get an Overshield and you’ll keep getting Overshields for as long as Void-debuffed enemies keep falling. Defeating volatile enemies will cause them to explode and activates Repulsor Brace. Once you start shooting, you’ll be shooting volatile rounds for a few seconds after exiting Invis, all thanks to Gyrfalcon’s. You’ll need the fragment that allows you to go Invis while dodging. This is where Void Overshield and Volatile rounds come in clutch as a solo player. Do keep in mind that the shields are going to be Void, so a Void weapon is a must-have. If you’re with friends, you may want to assign someone with ad clear duties. The combinations start at three shapes and go as long as five shapes.Īs you’re trying to solve the puzzle, waves of enemies will keep descending on you. Don’t worry about making a mistake, you’ll be informed about it on screen, and you’ll have to start over. Keep doing this until you get the correct order. Shoot the right shape and a new set of shapes will eventually appear. The order can be found anywhere around the arena. There is an order you need to shoot these shapes. The shapes are cube, diamond, and pyramid. Around the Conflux, you’ll see a bunch of shapes popping in and out. You’ll first start on a platform with a Vex Conflux at the center. This part of the quest requires you to survive waves of enemies while solving a couple of puzzles in two different arenas. You are now inside what many in the Destiny 2 community call the Vex Network. You now find yourself in a huge storage area with multiple containers of radiolarian fluid. Go down the multiple long drops until you go down a circular vent. You’ll see Asher Mir for a brief moment as go down more. There is a side passage between them on the left. Once the slide levels out, you’ll see a couple of Harpies in the passage. Then look to the left at the end of the passage and you’ll see a slide. Just wait for the door to open and then slide right through. To get through the maze, you need to first drop and go through a small passageway just above the pool radiolarian fluid. Once inside, you’ll have to run a maze of passageways. However, if your level is lower than 1800, your Power Level will be bumped up to 1790. This is the starting point for an Exotic mission into the Vex network. How to Start //// Exotic QuestĪt the back of the cave, you’ll come across a Vex Harpy. It doesn’t matter what order you pick up the cubes, the codes remain the same. Use that as a guide on your way to the cave. You can actually look at the sky and see a Vex portal forming on top of the location. The cave is located by overhanging bridges. The rest of the four cubes are within visual range of each other.Īfter picking up the cubes, the entrance of the cave will open up. We recommend going for the forest one first (pictured above) and then going for the one underneath the bridge next. There are no less than 3-4 in the surrounding forest and about a couple in the Gulch itself. There are six Vex cubes scattered around the Gulch and the surrounding forest.
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