![]() However, when I rotate it, the different parts of the model just break apart. ![]() When i import the wings into the body model, I end up having to rotate the wings to connect properly to the body. Multiple suggestions one one post don't work well together with the Github issue system. I'm trying ot make a demon model, and I have the body and wings model. They are enabled by default because most people use Blockbench to create models for Minecraft Java Edition, where rotations are limited to one axis and 22.5 increments. I cant find a way to rotate my custom block models, depending on my position (like skulls), i have been looking alot for this, and i have only discovered how to change the textures(depending on my position). Rotation restrictions can be disabled in the settings. Add the Block Wizard plugin to Blockbench by navigating to File -> Plugins -> Search for Block Wizard and install.
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